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Garden Days

Plant a seed, give it what it needs, and watch the days go by. Find out what happens in the dark, follow colored water up a stem, and switch on a leaf's food factory.

The big ideas

What the levels teach, in grown-up words.

  • Plants need light, water, air and soil. Take light away and a seedling grows pale, thin and floppy as it stretches to find some. Take water away and it wilts. Too much water drowns the roots, which need air too.
  • Each part has a job. Roots take in water and hold the plant steady, the stem carries water up through tiny tubes, leaves make food from sunlight, and flowers make seeds.
  • Leaves make food from light. In photosynthesis, leaves use sunlight, water and carbon dioxide from the air to make sugar, and they give off the oxygen we breathe.
  • A fair test changes one thing at a time. Two pots that differ only in light show what light does. If two things changed at once, you couldn't tell which one mattered.
  • Seeds travel, and flowers need pollinators. Wind, animals and water carry seeds to new places. Bees move pollen between flowers, which is what lets a flower make fruit and seeds.

Try it at home

Quick experiments that match the game.

  1. Bean in a bag. Put a dried bean in a clear bag with a damp paper towel and tape it to a window. Check it every day and watch the root and shoot appear.
  2. The dark cupboard test. Grow two identical seedlings, one on a windowsill and one in a cupboard. After a week, compare their color and height.
  3. Celery stripes. Stand a celery stalk in water with a few drops of food coloring. The next day, snap it and look for the colored tubes.
  4. Seed hunt. On a walk, look for seeds that fly, stick or float: dandelion clocks, burrs on socks, winged maple seeds.
Ask after playing:
  • What happened to the plant that lived in the dark?
  • Why should we only change one thing in a fair test?
  • What does a leaf make from sunlight, water and air?